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Title: Navigating with Style: Implementing ⁢Curve anchor Tags⁢ in⁤ Bottom Navigation Views ⁢on Android

In the ever-evolving landscape ⁢of mobile⁢ design, where user experience⁤ and aesthetics ​play​ pivotal roles, the bottom navigation view stands out as‍ a cornerstone of​ intuitive interface advancement. Though, with the⁤ rise of ​modern⁢ design trends, developers are constantly seeking innovative ways to ⁤elevate this‌ essential component. Enter the ‌curve​ anchor tag – a⁢ stylish and functional enhancement that not only refines ​navigation but also adds⁣ a touch of‍ flair to your app’s overall look.In ‌this article, we will guide you through the seamless implementation⁣ of curve anchor tags ‍in ​your Android bottom ‍navigation view, transforming a ‍conventional UI element​ into a captivating ⁤user experience. Weather you’re a seasoned developer or ⁤just starting out,​ this step-by-step guide will provide you with the insights needed to ⁢create navigation that is⁣ as‌ visually appealing as it‌ is user-friendly. So,⁣ let’s dive into ⁢the world of⁤ curves and ‍anchors, and navigate our way to a more⁤ engaging app design!‍

Incorporating ‍curve anchor tags into ⁢bottom ‍navigation design offers ⁤a fresh and interactive way⁣ to enhance user engagement. The essential components of this design include the ​ shape of the curve, the anchor tag positions, and the overall color⁤ palette. These elements not ‌only make the⁢ navigation visually appealing but also improve usability ⁤by guiding users ⁢through your app⁢ seamlessly. To begin, it is vital to choose ​a curve ⁢style that fits your app’s theme ‌while ensuring that anchor tags remain recognizable and accessible. consider using⁢ a ⁣ material ⁣design approach to keep the ​interface clean and ‍modern.

Setting⁣ up curve anchor tags ⁢involves several key​ steps: first,‌ ensure that​ your layout is appropriately structured. Use an XML layout file for your bottom navigation view, and implement⁤ custom drawable resources to achieve the curved effect. Here’s a ⁢simple illustration of the ⁤necessary attributes:

Attribute Description
app:label Defines the text displayed on ‍each anchor.
app:itemIconTint Controls the color‌ of ⁤the icons ⁣based on their ⁤state.
app:itemBackground Sets the ⁢background for each‍ item, ideally ​styled to ⁢match the curves.

Enhancing user experience with customizable curve designs requires thoughtful testing⁤ and optimization. Gather user ⁢feedback ⁢and conduct usability tests to see how⁤ users interact with your curves and anchor tags. Best‌ practices include monitoring ⁤touch response⁤ times, evaluating visual clarity, and adjusting the curvature’s depth based on real-world usage patterns. You⁢ can ‌also consider A/B testing different curve designs to determine which ⁤configuration⁢ yields ​the highest user ⁣satisfaction and​ engagement rates, ensuring that ​your bottom⁣ navigation view not only⁣ looks good‌ but functions flawlessly across different devices.

Q&A

Q&A: How to Implement Curve Anchor Tag in bottom ⁤Navigation View in​ Android


Q1: what is a Bottom Navigation View in Android, ⁣and why‍ is it important?
A1: The Bottom navigation ‌View is a UI component in‌ Android that‍ provides speedy access‍ to top-level ‌navigation items within an app. It enhances user experience by allowing ​for⁢ seamless navigation and helps maintain focus‌ on the content, ensuring⁢ that users can easily move between different⁤ sections of the app.


Q2: What is‌ a​ Curve Anchor Tag, and how does it differ from a ‌standard ​bottom navigation ⁤item?
A2: ​A Curve ⁢Anchor⁤ Tag ‍is ⁣an innovative design element ‌that‍ visually enhances the Bottom ⁢Navigation ‌View by adding a curved shape beneath ​the ⁢selected item.This distinctive design not only ⁤highlights the selected ‌tab ⁢but also​ adds aesthetic appeal, ⁢making the navigation experience more engaging.Unlike standard navigation items, the​ Curve ⁤Anchor Tag integrates visual ​elements that guide the user’s attention.


Q3: ​What are⁤ the key components needed to implement⁢ a Curve Anchor Tag⁣ in ​a Bottom Navigation View?
A3: To implement a​ curve Anchor⁣ Tag, you will need:

  • A‍ Bottom ​Navigation ‍View to ​serve⁣ as the‍ primary⁤ navigation.
  • Custom drawable resources ⁤for the curve shape.
  • A ⁤ layout file that includes the Bottom Navigation View and any necessary container layouts for fragments or content.
  • Optional: Animation effects to enhance the transition⁣ between navigation ‍items.

Q4: Can you provide a basic‍ step-by-step guide to implementing a Curve Anchor ⁣Tag?
A4: Certainly! Follow these steps:

  1. Add ⁣Dependencies: Ensure you ​have the necessary dependencies in your build.gradle file for Material Components.
  1. Create Drawable ‍Resource: Define ‌your‍ curve shape in a custom XML drawable resource file under⁤ the res/drawable folder.
  1. Layout Setup: In ⁤your ‍activity’s⁤ layout⁣ XML file, add the BottomNavigationView and include your curve drawable‌ as⁤ the background.
  1. Fragment Transactions: Set up the logic to handle fragment transactions when an item is selected ⁣in the ​Bottom ‌Navigation ‌View.
  1. Animation ‍(Optional): ⁣ Implement any animation for your curve anchor to transition smoothly when ⁣navigation items are selected. This can be achieved using animations or transitions in ⁢XML⁣ or programmatically.
  1. Testing: Run the app​ to ensure that the curve‌ anchor behaves as expected and provides a ⁤visually appealing navigation experience.

Q5: ‌What⁤ are some ‍best practices to consider when using a Curve Anchor⁢ Tag?
A5: Here are a few best ​practices:

  • Consistency: Ensure that your curve anchor design ⁢is consistent with the overall⁣ branding and style of your app.
  • Accessibility: Make sure that the⁢ navigation items ⁣and curve are⁣ accessible to all users, including those using screen readers.
  • Performance: ⁤ Test the performance on various ‌devices to ensure that the animation and transitions do not‍ hinder the app’s responsiveness.
  • User Feedback: Consider gathering user feedback during testing to learn how intuitively they navigate⁤ your app and respond to the curve anchor tag.

Q6: ⁢What⁣ tools can assist in customizing⁢ the Bottom ‌Navigation View​ effectively?
A6: Various tools can​ definitely‌ help, such as:

  • Android Studio: The built-in layout ⁢editor provides a visual ⁤way to customize your Bottom Navigation View and‍ view your ⁣changes in real-time.
  • Design Tools: ⁤ Tools like figma ‌or Adobe ‍XD can definitely help prototype the design ‍of your​ Bottom Navigation ‍View, including the Curve Anchor Tag.
  • Material Design Guidelines: Following​ these guidelines helps in maintaining standard UI concepts and ⁤ensures compatibility ‌across different Android devices.

Q7:⁢ Where can I find additional⁢ resources‍ or examples‌ for ‍implementing this feature?
A7: Great‌ resources include:

  • Android Developer Documentation: ‍ Official guides ⁢provide in-depth info ⁢on Views‍ and ⁢Navigation ​Components.
  • GitHub: Explore repositories with sample projects‍ that‍ demonstrate Bottom Navigation and custom drawables.
  • UI/UX Design Communities: Websites like Dribbble or Behance can inspire unique curve anchor designs.

By exploring these answers,you‍ can grasp the concept of ⁣implementing⁤ a Curve Anchor Tag‌ in your Bottom Navigation ⁤View and ‌enhance your ⁣Android⁣ app’s navigation experience creatively. Happy coding!⁣

Wrapping Up

implementing curve anchor ‌tags in a⁤ bottom ⁤navigation view​ in ⁤Android can substantially enhance your app’s⁤ aesthetic ⁣appeal and user experience. By leveraging the power of​ modern design principles and ⁢intuitive navigation patterns,you can create a more ​engaging interface that ⁢draws users ‌in and keeps them⁣ exploring.⁢

As you embark on this journey‍ of customization,remember⁤ to test⁤ your design across different devices⁣ to ensure a‍ seamless ⁢experience for⁢ all users. ‌The balance between functionality and​ beauty⁣ is ‌crucial, and ⁢with ⁤careful ⁢implementation, your ⁢bottom navigation can become a standout feature of your application.

So, why not take that next step? Dive⁣ into the code, ⁤experiment with styles, and bring your vision to life. Happy coding, and may your​ apps not only function flawlessly but ⁤also resonate with users in a visually captivating ‍way!
How to implement curve anchor tag in bottom ​navigation view​ in‍ android

In the ever-evolving landscape⁢ of‌ mobile‍ app⁣ growth,user experience reigns ​supreme. Creating a seamless,‍ interactive interface ⁤not only attracts users but also⁤ keeps⁢ them engaged. One ⁤of the key components in achieving ⁣this fluid ​experience is the RecyclerView,⁤ a powerful tool in the Android​ development toolkit that enables developers to display large sets of data efficiently. But how dose‌ one transition from customary methods to this‌ innovative component? In this article, we will explore the step-by-step process of ‍implementing RecyclerView in your ⁤Android request.From understanding its architecture ‍to configuring adapters and view⁤ holders, we’ll guide you through each ⁤stage, ensuring that you harness the full potential of this versatile view. Whether you’re a seasoned developer or ⁣just starting‍ your journey into Android programming, by the​ end of this​ guide, you’ll ​be ‌equipped with the knowledge⁢ to⁣ implement RecyclerView with confidence and⁢ finesse.

To ⁢effectively utilize‍ RecyclerView in⁢ your Android application, it’s essential‍ to grasp its essential components ⁣which comprise the LayoutManager, Adapter, and ViewHolder. The LayoutManager is⁢ responsible for​ positioning your items on the screen and managing their ⁢layout. It defines how the ​items should be​ arranged—whether in ⁤a vertical list,a grid format,or as staggered grids. On the ⁣other hand, the Adapter serves as‍ a⁣ bridge between ​your UI components and the⁢ data source, populating the recyclerview with​ views generated from your data.‍ The ViewHolder is an inner class within your adapter⁣ that holds the references to your item layout⁤ views, enhancing performance by⁢ minimizing the number of calls to `findViewById()`.

When designing item layouts for⁢ your recyclerview, focus on maintaining⁣ a visually appealing and user-kind ⁤interface. Each item should be thoughtfully constructed​ to offer⁣ a seamless experience. Consider these best practices:

  • Keep it simple: Avoid cluttering your item ‍layout.
  • Use ‍appropriate ‌dimensions: Define appropriate widths and heights to ⁤ensure items‍ are​ well-proportioned.
  • Responsive design: Make your item layouts⁢ adaptable to various screen​ sizes and orientations.

By adhering to these ⁤guidelines, ⁢you can enhance both the functionality and ‌visual appeal of ‍your ‍RecyclerView.

Handling user interactions such ⁣as clicks and scrolls is vital for an engaging ⁣user experience.To ⁤achieve this,​ implement click listeners within your ‌ViewHolder to respond to item ‌taps, ‌helping ‍to link each‌ interaction with data⁣ binding effectively. It’s ⁣critical to understand how to properly bind your data to ⁢the views in your ViewHolder. Notably, using DiffUtil can ⁢facilitate the efficient ⁢updating of ‍the displayed items, minimizing resource⁣ usage and enhancing performance. Additionally, consider investigating options for optimizing memory usage, such ⁤as⁣ recycling views and limiting the number of views in memory at any given time.⁣ By employing these techniques, you not only improve the‍ efficiency ⁢of your RecyclerView ‌but ‍also⁤ ensure a smoother interaction for users.

Q&A

Q&A: ⁢How to Implement RecyclerView?

Q1: What is ⁢recyclerview, and ⁤why should I use it in my Android applications?
A1: RecyclerView is a ‍flexible and⁤ efficient view for⁤ displaying large data sets in Android applications.Unlike traditional ListViews, recyclerview ⁢allows for ⁣optimizing ⁢memory and performance ‍by recycling views that are‍ no longer visible. This means ‌smoother⁣ scrolling ⁢and better responsiveness, making‍ it⁢ ideal for applications that ‍require dynamic data presentation.

Q2: What are ⁢the basic steps to implement recyclerview in‌ an Android application?
A2: Implementing⁣ RecyclerView involves a⁤ few straightforward steps:

  1. Add dependencies: Ensure your project includes the necessary recyclerview‍ dependency in​ the‍ build.gradle file.
  2. Create the ⁤RecyclerView layout: ‌Define your RecyclerView in the XML layout ‌file of your activity or fragment. ⁣
  3. Design an item⁣ layout: Create a separate XML layout for ⁤individual items in the‍ RecyclerView.
  4. Set up the Adapter: Implement a ⁤custom Adapter by extending RecyclerView.Adapter to bind your data ⁢to‌ the item ⁤views. ⁤
  5. Create⁣ a ViewHolder: Inside your‌ Adapter, create a static inner class that extends RecyclerView.ViewHolder to hold the views ⁢for each item.
  6. Initialize ⁢in Activity/Fragment: Instantiate your RecyclerView and set its ‌layout manager, then attach⁤ your Adapter to it.

Q3: What role does the layoutmanager play in recyclerview?
A3: The LayoutManager‍ in ‌RecyclerView is responsible for determining how ⁤the items are arranged on the screen.It manages the layout direction and the positioning of the items.​ There are several built-in LayoutManagers, such ⁣as LinearLayoutManager for vertical or horizontal lists, GridLayoutManager ​for grids, and StaggeredGridLayoutManager for ⁢staggered item arrangements. ⁤You can also create a custom LayoutManager if you have ⁣specific layout requirements.

Q4: How can‍ I handle item⁣ clicks in RecyclerView?
A4: ⁢ To handle item clicks, you can ⁤define an interface within‍ your Adapter and⁢ set a listener‌ for click events in the ViewHolder. When an item is clicked, ⁢pass the position​ of the ⁢clicked item to ‍the listener and handle the click in the Activity or Fragment. This approach separates the concerns and keeps ​your code clean and maintainable.

Q5: can I⁢ use RecyclerView with different data‌ types?
A5: Absolutely! RecyclerView supports displaying ​multiple view ‍types.You can override the getItemViewType(int position) method in your ⁢Adapter to return different view types based⁤ on your data model. This allows you to‌ create complex layouts within a single ​RecyclerView,⁤ making it highly versatile for various applications.

Q6: What are ⁤some performance optimization ‍techniques for RecyclerView?
A6: To optimize RecyclerView performance,‍ consider the ⁢following ⁤techniques:

  • Use notifyDataSetChanged() sparingly and ⁤prefer‌ more specific update methods like notifyItemInserted() or notifyItemRemoved().
  • Enable setHasStableIds in your Adapter if items have unique IDs.
  • Implement view recycling with proper ViewHolder usage‍ to minimize calls to findViewById().
  • Use setItemViewCacheSize(int size) to manage the cache of item‍ views efficiently.

Q7: What are some ​common ‌mistakes to avoid when using RecyclerView?
A7: ⁣Common pitfalls include:

  • Not using ViewHolder patterns,​ which⁣ can lead to performance issues.
  • Forgetting to use layout managers, ‌which can cause RecyclerView to⁣ not ​display items as intended.
  • Failing ​to provide‍ stable ​IDs when necessary, which can disrupt item animations.
  • Neglecting to manage the data set properly,⁣ leading to unexpected behaviors during‌ updates.

Q8:⁤ Are​ there any alternatives to RecyclerView?
A8: while RecyclerView is the⁢ go-to for displaying lists and‌ grids in modern Android‍ development, alternatives such as ListView and gridview still‍ exist. However, they lack the performance and versatility features of RecyclerView. For advanced scenarios, libraries​ like Paging 3 or third-party solutions like Epoxy may also be appropriate.Implementing recyclerview in⁢ your Android applications​ can greatly enhance the user experience and streamline data handling, making your app more​ engaging and​ efficient. Happy coding!⁢

Wrapping Up

implementing a RecyclerView is not only⁣ a gateway to⁢ achieving efficient and ​dynamic user interfaces ‌in your Android applications, but it ⁣also aligns perfectly with modern development practices. By ​following the steps outlined in this article—understanding its architecture, customizing adapters, and optimizing layout ⁢management—you are ​well-equipped to harness the true⁤ potential of ⁢RecyclerView.

As you embark on your coding journey, remember that‍ practice fosters mastery. Experiment‍ with‍ different layouts,​ explore view types, and refine your user ‍interactions.The versatility of RecyclerView allows you⁢ to ⁤create engaging and seamless experiences ​that cater to​ your users’ needs.So, dive​ into⁢ your next⁤ project with​ confidence, and let the RecyclerView transform your app’s performance and aesthetics. Happy coding!
How to Implement RecyclerView?,

In an increasingly interconnected world, understanding user⁤ behavior⁢ and preferences‍ has never ⁢been more crucial for mobile app developers.​ One of the ‌key components of enhancing user experiences is leveraging location-based services.​ Imagine crafting an application that not only meets but⁢ anticipates⁢ the⁣ needs of its users by pinpointing their exact location in real‌ time. whether it’s providing directions, ⁣suggesting nearby restaurants,‍ or offering location-specific notifications, tracking user ​location on Android devices opens up a ‌myriad of possibilities. In this article, we will explore the various methods and best practices ⁤for effectively tracking user location in ‍Android, ensuring your app​ is both functional and respectful​ of user privacy. Join us as we navigate the tools, techniques, and ethical considerations that will empower you to create smarter, more engaging mobile experiences.

Location services in android allow developers to access the geographical location of the device,which ⁣can enhance user engagement and enable ‍personalized experiences. There are multiple location providers available, each catering to different ⁢needs. The two primary ones are GPS, which offers high accuracy but can ⁢drain battery life quickly, and Network Location Provider, which uses cell towers and ⁤Wi-Fi for a quicker,‍ battery-efficient location fix. When selecting a location provider, consider the⁣ specific requirements of your app to ensure proper functionality while⁤ balancing​ battery usage and accuracy.

Once⁢ you’ve determined the right⁣ provider, implementing location tracking should adhere to best practices for efficiency and user​ experience. Make sure to employ ‌ geofencing for context-based triggers, reduce the frequency of location updates to conserve battery, and ⁣manage updates dynamically based ‌on user ‍activity. Privacy is ​paramount, so it’s essential to⁤ handle user permissions judiciously. Always ‌request location access at runtime and provide clear explanations⁢ for why​ the app needs this data to foster trust and ⁢increase the likelihood of permission acceptance. Below ⁤is a simple reference for permission types:

Permission Type Description
ACCESS_FINE_LOCATION grants access to precise location using GPS.
ACCESS_COARSE_LOCATION Allows access to approximate location using cell information.
BACKGROUND_LOCATION permits location access when the app is in the background.

Q&A

Q&A: How to Track User Location in Android?

Q1: Why would someone want ‌to track user ‍location on an Android device?
A1: Tracking user location on Android can serve various purposes such as offering navigation services, enhancing user⁣ experience in apps, facilitating emergency response, delivering location-based notifications, and even providing businesses with insights⁤ on customer behavior. It’s crucial ⁤to ‌respect user ⁣privacy ⁣and obtain consent when implementing ​such features.


Q2: What permissions are necessary for tracking user⁢ location?
A2: To track user location, developers ⁤need to request⁣ specific⁤ permissions ‌in their Android apps. ⁣These⁢ typically⁢ include ACCESSFINELOCATION for‌ precise location ⁣(using GPS) ‌and ACCESSCOARSELOCATION for approximate location (using ‌Wi-Fi and cellular networks). Make sure to include these permissions in your app’s⁤ manifest file and ⁤request them at ‌runtime for devices running ⁣Android 6.0 ‍(API level 23) and above.


Q3: What ‍are the different methods available ⁣to⁤ track user location in Android?
A3: Android offers several methods to track location, including:

  1. Fused⁤ Location Provider API: This is the⁣ recommended approach ‍as it ​intelligently combines various location sources to ⁣provide the‍ best accuracy with lower battery ⁣consumption.
  1. GPS: Using the device’s‌ GPS module provides high accuracy but can drain the battery quickly.
  1. Network Location Provider: This method uses cell⁤ towers and wi-Fi to determine location and offers less​ accuracy than GPS but is more power-efficient.
  1. Geofencing: This feature allows you to create virtual boundaries ​and receive notifications when a user ⁢enters or exits those areas.

Q4: How can a developer implement the Fused Location Provider API?
A4: To implement the Fused location Provider API, follow these steps:

  1. Add dependencies: Include the Google Play services location library in your project’s build.gradle.
  1. Request permissions: Ensure that the ‍necessary location‍ permissions are granted by the user.
  1. initialize the FusedLocationProviderClient: Create ‌an ⁤instance of FusedLocationProviderClient ‌ in your activity or ‍fragment.
  1. Request location updates: Use requestLocationUpdates() ​to start receiving location updates or getLastLocation() for the most recent user location.
  1. Handle location results: Override the⁤ onLocationResult() method to manage the received location data effectively.

Q5: Are there any best practices for tracking user location in ‌Android ⁢apps?
A5: Yes! Here are some best practices to consider:

  • User Consent: ‍always ask for user permission upfront and ⁤explain why location data is​ essential for the app’s functionality.
  • Privacy Awareness: Minimize the frequency of ⁢location requests to preserve battery and respect user’s privacy preferences.
  • Accuracy and Battery: Balance accuracy with battery consumption. Use the most appropriate location requests based on the‌ app’s​ needs.
  • Explain Purpose: Clearly communicate to‌ the users how the ​collected location⁤ data will be⁣ used and ⁤reassure them about data protection.

Q6:⁣ What should developers keep in ⁢mind regarding⁣ privacy ⁤and ⁤data protection laws?
A6: Developers should be aware of and comply with applicable‍ privacy laws,⁢ such as GDPR in Europe or ​CCPA in California. This⁤ includes obtaining explicit user consent to collect location data, providing users with options to opt out or disable location tracking,⁣ and​ ensuring the data‍ is stored ‌securely and used​ only for intended purposes. Openness is key in building trust with users.


Q7: What are⁤ common challenges developers face when tracking ⁤user location on Android?
A7: ⁤ Common challenges include handling different Android versions and device capabilities, ‌battery drain‌ concerns due to constant location tracking, managing user permissions effectively, and‍ ensuring accurate location⁣ data under various ​conditions (urban areas vs. rural areas). Additionally, addressing users’ privacy ​concerns while‌ providing valuable services can‌ be delicate but essential.


Q8: Where‍ can I find further ⁢resources to dive deeper into Android location tracking?
A8: For deeper insights, consider visiting the official ‍ Android Developers documentation, exploring Google’s Android API guides, and participating in online forums like Stack ​Overflow. Engaging with community best practices and ‍real-world examples can also enhance your understanding of​ how ​to ‌effectively track user location in Android apps.

In Summary

the ability to track user location on ‍Android devices opens up a world of possibilities for app developers,allowing‍ for a more personalized and context-aware ⁣user experience. By leveraging the tools and ⁢techniques outlined in this article—from understanding‌ the permissions⁤ model ⁣to integrating the GPS and network location providers—you can create applications that ‍respect ⁣user privacy while providing valuable location-based services.

As you embark ‌on your journey to incorporate location tracking into your Android ⁣apps, remember to prioritize user consent and transparency. This not only builds trust but also enhances user satisfaction. With the right approach, ​your applications can seamlessly⁤ blend functionality ‍with ethical⁤ considerations, ultimately enriching the digital landscapes we navigate every ⁤day.

So, as you dive‌ into your next development project, keep these principles in mind ‍and explore the⁣ innovative potential of location tracking in the vibrant world of Android app development. Happy coding!
How to track User Location in⁢ Android?,

Welcome ‍too the world ‍of Android app‌ development, where creativity meets technology!⁢ If ‌you’ve ever ​dreamt of transforming your⁤ innovative ideas into user-friendly applications that can be ‍accessed by millions, you’re‍ in the right place. This complete coding tutorial will guide you through the essentials of developing android apps, breaking down⁢ complex concepts into‌ manageable steps. Whether you’re a complete novice eager to explore⁤ the basics or ‌a seasoned coder ⁣looking to ​sharpen ⁣your skills, this ⁣tutorial is designed to ⁤equip you with⁢ the knowledge ⁣and tools you need to bring your app aspirations ⁤to life. Join us as⁣ we navigate the fascinating ⁤landscape⁣ of Android⁤ development, unlocking the secrets of coding along​ the way. Let’s embark‍ on this ⁤journey together‍ and empower you⁢ to create the next must-have app!
Understanding the Android⁤ Development surroundings ⁢and Essential Tools

Understanding the Android Development Environment and ⁣Essential Tools

Creating a robust Android‌ application requires a well-structured​ development‍ environment equipped with ‌essential tools. At​ the heart of this environment is Android ‌Studio, the ​official Integrated ⁢Development⁢ Environment (IDE) for Android development. Android Studio provides ⁤a rich coding experience with features such as intelligent code editor, APK analyzer, and built-in ‌support for version control‌ systems. In addition to Android ⁢Studio, developers often rely on the Android ⁢SDK (Software Development‌ Kit), ​which contains libraries‍ and tools⁤ needed to build applications‌ tailored specifically for Android devices.
To⁤ enhance development efficiency, tools such as Gradle for automation, AVD Manager ‌for ​simulating Android devices, and Emulator for testing apps can also prove invaluable.

It’s crucial to familiarize‍ yourself with several other essential tools that can definitely help streamline your workflow. Consider adding these to your toolkit:

  • Firebase: For ‍integrating backend ⁢services such as databases and authentication.
  • Git: for ⁣version⁢ control, ‌facilitating teamwork and code management.
  • Flutter: For building⁢ cross-platform ⁣apps with a single codebase.

Moreover, understanding the structure of an Android project​ is vital. Here’s a simple table breaking down‍ key components:

Component Description
manifest File Defines​ app permissions and‍ activities.
Java/Kotlin Files Where the app logic and functionality⁢ reside.
Resource⁤ Files Houses images,⁤ layouts, and strings used in the app.

With these tools and‌ structures in place, you’re well on your⁣ way to ‌embarking on ‍the⁣ journey ‍of ‍Android app development.

Key Programming Languages and Frameworks for Modern Android ‍App ⁢Development

Key Programming Languages and Frameworks for Modern Android App Development

In‍ the ⁣landscape of modern ‍Android‌ app development, several programming languages⁢ and frameworks stand out, each offering unique advantages ⁤for developers. Java remains a‍ cornerstone, known for ⁤its ​stability and⁢ vast ​ecosystem, ‍making it a‍ popular choice for building‍ robust applications.‌ However, ‍the arrival ⁣of⁣ Kotlin has ⁣energized the ‍Android ‌community, ‌providing a⁤ more ⁢modern syntax and ⁢improved safety features.⁣ Kotlin’s seamless interoperation ​with‍ Java allows developers to gradually adopt it, all while leveraging existing‌ codebases. Additionally, for developers‌ looking to create cross-platform solutions, frameworks such as Flutter and React Native have gained traction. Flutter, backed by Google, utilizes the​ Dart language to ⁣create visually stunning apps from⁣ a single codebase, while ⁣react Native leverages JavaScript, enabling a ⁢web-centric⁣ approach to mobile application development.

When considering backend development,many ⁢developers lean towards Spring Boot for ⁤its ‍simplicity and ⁤efficiency in creating ⁤RESTful ⁢services.‌ Furthermore,⁤ utilizing Firebase can significantly streamline⁣ backend operations with its real-time database capabilities, authentication, ⁣and cloud functions. ‍As the ecosystem evolves, choosing⁤ the right combination of languages ‍and frameworks is paramount. Here’s a ‍quick⁢ overview of some of the key players:

language/Framework Key Features
Java Established, versatile; vast libraries available
Kotlin Conciseness, null safety, modern features
Flutter Rapid UI creation, single codebase; native performance
React​ Native Rich ecosystem; hot reloading for rapid⁢ development
Spring Boot Microservices architecture;⁣ efficient⁢ REST APIs
Firebase Real-time database; built-in authentication systems

Best Practices for Designing User-Friendly Interfaces ‍in Android⁣ Apps

Best⁤ Practices ⁢for Designing User-Friendly Interfaces in ⁣android ‍Apps

Creating a user-friendly ⁤interface in Android apps hinges on embracing simplicity and accessibility. clarity ⁢ in design ⁤ensures that users can easily⁢ navigate through the app without confusion. Keeping ​the layout clean ‌by⁤ utilizing ample whitespace enhances focus on key elements.Consider categorizing actions with clearly defined buttons or tabs that stand out. Additionally,employing a consistent color palette aids in reinforcing brand⁣ identity while⁤ also guiding users ⁤instinctively through the app’s functionalities.‍ Visual hierarchy ​ is key; important facts should be emphasized ​through size,⁣ color,⁢ or placement to naturally guide the user’s attention.

Another essential aspect is the adaptability of the ‍interface ​to ‍various screen⁢ sizes and orientations. Android devices come in myriad forms; thus,designing with responsive layouts is critical. Use ⁢ flexible‌ grids and constraint​ layouts to ensure your app looks great on⁣ all devices.Furthermore, integrating user feedback mechanisms, such as surveys ⁣or ⁣ratings, allows continuous​ improvements based on user ‍experience. ‍testing your designs with ‍actual users is invaluable. Observe‍ their‍ interactions and gather insights to refine and enhance‍ the⁤ overall usability. Remember, an app that feels intuitive and engaging‍ will keep users‍ coming back.

Troubleshooting Common ‍Coding ⁢challenges⁤ in Android ⁤Development

Troubleshooting Common ⁤Coding Challenges in‌ Android ⁤Development

When delving into ⁣Android development, encountering coding​ challenges is ‌almost inevitable. The first step to resolving⁣ issues is ⁣to clearly‌ identify‌ the ‍symptoms.Common problems often arise⁣ from misconfigured dependencies, incorrect API calls, or inefficient use ⁢of ​resources. To address​ these, developers can ‍follow a⁤ methodical ⁣approach:

  • Check your ​Gradle⁣ files: Ensure⁢ that⁤ all dependencies are ⁢correctly defined⁤ and that there are no version conflicts.
  • Utilize‍ Logcat: This tool provides ‍valuable insights into runtime errors and helps trace⁢ potential bugs.
  • Review code for typos: Simple mistakes‌ in variable names or method calls can lead to frustrating errors.

In addition to ⁣these steps, employing a‌ structured debugging process‌ can significantly enhance‌ your development experience. Begin by isolating the problematic code and testing‍ it in smaller segments.Leveraging⁤ tools‍ like Android ‍Studio Debugger allows ⁤you to monitor variables in⁢ real-time,⁤ making ⁤it‍ easier to⁢ pinpoint the root ​cause ⁢of issues. For complex coding​ scenarios, consider ‍organizing your findings in a⁣ concise format:

Error‌ Type Possible solution
NullPointerException Check for uninitialized variables.
OutOfMemoryError Optimize image/resource loading.
Activity ‌Not Found Inspect the​ AndroidManifest.xml for errors.

Closing Remarks

As we wrap ⁢up‌ our ⁢journey ⁢through the realm of Android app‌ development, it’s⁤ clear ​that the coding landscape ​is as‌ vast ⁣as​ it is exciting. Whether you’ve just dipped your toes into the code or⁤ are‌ ready ⁤to ⁤dive deep into building intricate applications, the skills you’ve​ acquired in ​this ‍tutorial will serve as a sturdy foundation ⁣for your creative endeavors.

Remember, the world of Android development is ever-evolving, ‍inviting you to continually learn and innovate. With each ‍line ​of code you write, you’re not just building apps; you’re​ crafting experiences that can resonate with users around the globe. So, take what you’ve learned here, experiment, and let your imagination guide you.

Keep ⁣pushing boundaries,stay ⁢curious,and embrace⁣ the⁢ challenges⁣ that ‍come your way.The next ​great app ‌could be just a few lines of code away, ​and who knows? you might just be the visionary developer creating the⁣ next big thing ⁢in the Android universe.⁤ happy coding!

Summary: This tutorial provides guidance on how to integrate email and password authentication for Android applications built with QuickBlox. Gain the skills to implement a secure and widely recognized login system, enhancing your app’s functionality.

Table of Contents

Introduction

Building an engaging Android application often hinges on seamless user experience. A crucial aspect of this experience is secure and convenient user login. Ensuring the security of user data and maintaining user privacy are paramount concerns in app development. Authentication, the process of verifying the identity of users, plays a crucial role in addressing these concerns. Authentication mechanisms not only safeguard sensitive user information but also provide a seamless and secure user experience. Email and password authentication stand out as one of the most widely used and user-friendly approaches

This tutorial will demonstrate how to integrate this authentication method using QuickBlox, a robust platform for real-time communication and data management. It will explain the role of the Authorization Server in the authentication process and provide insights into integrating authentication mechanisms using QuickBlox. By following this guide, you’ll equip your app with a robust authentication system that fosters trust and encourages user retention.

Looking for an alternative authentication method? Check out, A Guide to Phone Number Authentication for Android Apps

Let’s Get Started!

1. Create a New Project in Android Studio

The initial step in crafting your mobile application involves creating an Android project. This foundational process establishes the groundwork for integrating various functionalities, including authentication.

As the official Integrated Development Environment (IDE) for Android, Android Studio provides all the necessary tools for application development.
Here’s a step-by-step guide to creating a new project in Android Studio:

  1. Open Android Studio on your computer.
  2. Click on “New Project” from the welcome screen.
  3. Choose the “Empty Activity” template and click “Next.”
  4. Enter the name of your application, the package name (e.g., com.example.myapp), and the location to save your project.
  5. Select the language (Java or Kotlin) and the minimum SDK version for your app.
  6. Click “Finish” to create your project.

2. Create a project in the QuickBlox admin panel

Next you’ll need to use your QuickBlox Account and initiate a project so that you can access QuickBlox real-time communication functionality for your application.

  1. Sign-up for a QuickBlox account if you don’t already have one. You can sign in with either your Google or GitHub account.
  2. To create an app, click the ‘New app‘ button.
  3. Input the necessary information about your organization into the corresponding fields and click ‘Add‘.
  4. To get your Application ID, Authorization Key, Authorization Secret, and Account Key go to the ‘Overview‘ section of your app in the Dashboard. Don’t forget to ensure that you securely store your app credentials for future utilization within your application.

For a more detailed description of getting started on QuickBlox, read our official documentation.

3. Integration with Authorization Server

The authorization server is a specialized server responsible for verifying user credentials,such as email and password, and granting permissions to access the application. It plays a pivotal role in ensuring security and safeguarding data, overseeing the user authentication process, and providing access only to authorized users.

For detailed information on its functionality and the integration process, check out our Authorization Server implementation documentation.

3.1 Integrating OkHttp with the Authorization Server

You’ll now need to integrate OkHttp with the authorization server. OkHttp is a popular open-source library for Java and Android applications that simplifies making HTTP requests and handling responses. In other words, it helps your app talk to web servers efficiently.

Leveraging libraries such OkHttp provides a handy methodology to interface with the Authorization Server and facilitate data exchange.

The following example demonstrates how the OkHttp library can be integrated with the Authorization Server.

In the RestSource class, there’s a method called getQBTokenFromAuthServer, which is designed to send a request to the Authorization Server to obtain a QuickBlox token based on the provided email and password.

The buildRequestBody method is responsible for creating the request body, which includes the email and password in JSON format. Then, the buildAuthorizationRequest function constructs a Request object for the Authorization Server, specifying the URL and content type.

Additionally, the buildClient method creates an OkHttp client with timeout configurations.

After receiving a response from the Authorization Server, the b function is called to extract the QuickBlox token from the JSON response.

This example demonstrates a simple way to interact with an Authorization Server using OkHttp in Kotlin.

class RestSource {
   fun getQBTokenFromAuthServer(email: String, password: String): String {
       try {
           val requestBody = buildRequestBody(email, password)
           val request = buildAuthServerRequest(requestBody)

           val response = buildClient().newCall(request).execute()

           val isNotSuccessfulResponse = response.isSuccessful
           if (isNotSuccessfulResponse) {
              // Handle error
           }

           val body = response.body?.string()
           if (body?.isBlank() == true) {
               throw Exception("The response without answer content")
           }

           return parseAnswerFrom(body!!)
       } catch (exception: Exception) {
           throw Exception("${exception.message}")
       }
   }

   private fun buildRequestBody(email: String, password: String): RequestBody {
       val requestJsonObject = JSONObject()
       requestJsonObject.put("email", email)
       requestJsonObject.put("password", password)

       val body: RequestBody = requestJsonObject.toString().toRequestBody()

       return body
   }

   private fun buildAuthServerRequest(requestBody: RequestBody): Request {
       val request = Request.Builder().url("https://api-url/session/email")
           .addHeader("Content-Type", "application/json")
       request.post(requestBody)

       return request.build()
   }

   private fun buildClient(): OkHttpClient {
       val clientBuilder: OkHttpClient.Builder =
           OkHttpClient.Builder()
                  .connectTimeout(20,TimeUnit.SECONDS)
                  .writeTimeout(20, TimeUnit.SECONDS)
                  .readTimeout(20, TimeUnit.SECONDS)


       return clientBuilder.build()
   }


   private fun parseAnswerFrom(body: String): String {
       val json = JSONObject(body)
       val session = (json.get("session") as JSONObject)
       val token = session.get("token")

       val result = token.toString()

       return result
   }
}

4. Authorization in QuickBlox

Once the QuickBlox token is obtained from the Authorization Server, the subsequent step involves its utilization for authentication within the QuickBlox Android SDK. To accomplish this task, developers can employ the signInToQuickBloxWithEmailAndPassword method. This method facilitates authentication by accepting the user’s email and password as parameters and delivers a QuickBlox session object upon successful authentication.

private fun signInToQuickBloxWithEmailAndPassword(email: String, password: String): QBSession? {
    try {
        // Obtaining the QuickBlox token from the auth server
        val qbToken = RestSource().getQBTokenFromAuthServer(email, password)
        
        // Authenticating in QuickBlox using the obtained token
        return QBAuth.startSessionWithToken(qbToken).perform()
    } catch (exception: Exception) {
        // Handling possible errors
        return null
    }
}

The signInToQuickBloxWithEmailAndPassword method operates by initiating a request to the Authorization Server, transmitting the user’s email and password to obtain the QuickBlox token. Subsequently, this token is utilized for authentication within the QuickBlox ecosystem. Upon successful authentication, the method furnishes a QuickBlox session object, empowering seamless interaction with the QuickBlox API.

In the event of any encountered errors during the authentication process, the method implements error handling mechanisms to effectively manage and address them. This ensures the reliability and robustness of the authentication workflow, thereby enhancing the overall user experience and application performance.

Conclusion

Implementing authentication for QuickBlox Android apps using email and password offers a secure and user-friendly approach to safeguarding user data and ensuring privacy. By integrating email and password authentication mechanisms, developers can enhance the security of their applications while providing users with a familiar and accessible login experience.

If you build mobile applications for the Android platform then you are no doubt already familiar with Android Studio, a popular tool and the official Integrated Development Environment (IDE) for Android app development.

Equally, you’ve likely heard of Github and Git. Git is a free and open-source, distributed version control system that lets you manage and track changes in files used in programming. GitHub, is one of many cloud-based hosting services that allows you to manage your Git repositories. Github enables collaborative project development, as multiple programmers can work on project code together. Developers can track and control code changes made by others and, if necessary, return to a state of code before any given change was made, making it an extremely helpful tool.

Android Studio has a user interface that makes it incredibly easy to work with Git without any additional software. In this article, we will show how to clone a repository and work with it using Android Studio and basic Git commands.

Make sure you have a Github account and Android Studio installed and then read on to discover the best way to work with these tools.

Glossary

Before we get started, here are some useful terms worth understanding:

Branch – Branches allow you to work on new features, fix bugs, or develop new ideas in an isolated space within your repository. Branches are needed to isolate development work, so that other branches in the repository are not affected. The existence of branches means that developers can work together on a project and not interfere with each other’s work.

Commit – A commit is like a snapshot (copy) of your repository at specific times. Commits include metadata in addition to the contents and message, like the author, timestamp, and more. The commit history allows you to track changes and if a mistake was made, you can easily find and return to the commit where it happened.

Repository – A repository is a central location where data for your project is stored and managed. A repository contains all of your project’s files and tracks and saves a history of all changes made to files in a project.

The local repository exists on the local machine and can be seen only by the local user.

The remote repository is stored in the cloud, and its local copies are located on the computers of developers. When a developer makes changes to the local version, it can be synchronized with the remote one.

Step 1: Cloning a repository

First you need to open Android Studio.

  1. Press the More Actions command (3-dot icon) on the top row.
  2. Select from the drop-down list “Get from Version Control.”
cloning a repository with Android Studio

Then you need to copy the repository URL that you wish to use from Github.

Go to GitHub and select the project you want to clone and copy the repository URL. For example GitHub – QuickBlox Android Samples. QuickBlox code samples for Android provide an efficient way to add chat or video calling functionality to your application, saving you time from having to code from scratch.

cloning a repository in Android Studio
  1. Press the “Code” button.
  2. Press the Copy URL icon button.

Now return to Android Studio to clone the repository.

cloning a repository with Android Studio
  1. Insert the URL of the repository that you want to clone.
  2. Select the directory where the repository will be cloned.
  3. Press the “Clone” button.

Step 2. Create A New Branch

Now you need to create a new branch where you will work on the code. This is a copy of your workspace in which you can fully work and make changes without affecting the code in the branch from which the copy was made. This allows you to isolate the workflow and not interfere with other developers working on this project.

Create a new branch using Android Studio
  1. Press “Git.”
  2. Select from the drop-down list “Branches.”

This window contains a list of all local and remote branches.

Create a new branch using Android Studio

Press “New Branch

create new branch using Android Studio
  1. Enter the name of the new branch.
  2. Press the “Create” button.

After that, Android Studio will automatically switch to the new branch.

Step 3. Switch branches

To switch between branches you need to go to the window with the list of branches.

Create a new branch using Android Studio
  1. Press the “Git” button.
  2. Select from the drop-down list “Branches.”
switch branches using Android Studio
  1. Select a branch from the list and click on it.
  2. Select “Checkout” from the drop-down list.

This allows you to change the workspace to the branch of your choice.

Step 4. The Commit Command

This is the command to write indexed changes to a Git repository. It saves (writes) states of the branch on the Git project timeline. The “Commit” command should be used after changing something in the project. For example, we have added a new file with the name “Example.java”, and after that, we can save changes to the local repository branch with the commit command.

use commit command in Android Studio
  1. Press the Commit command (green tick icon) on the toolbar.
  2. Provide a brief summary of the changes that were added to this commit.
  3. Press the “Commit” button.

Step 5. The Push Command

The “Push” command will send the local repository branch to the remote repository. It should be used after changes have been committed to a local repository branch. The “push” command can send one or more commits.

Storing data in a remote repository allows you to access content from any computer and other developers who are working on the project can download and apply the actual code to their local repository and stay in sync with the team.

use Push command in Android Studio
  1. Press the Push command (green arrow icon) on the toolbar.
  2. Press the “Push” button.

Step 6. The Pull Command

The “Pull” command is used to retrieve and download content from a remote repository branch and update the local repository branch with that content. This command can be used, for example, if another developer has made changes to the branch code and pushed the changes to a remote repository. For you to have the actual code locally, you need to synchronize your local repository branch with the remote repository branch. After the “Pull” command, the local repository branch will be the same as on the remote.

use the Pull command in Android Studio
  1. Press the Update Project command (blue arrow icon) on the toolbar.
  2. Select “Merge incoming changes into the current branch.”
  3. Press the “OK” button.

Step 7. Using the Log

You can see the history of commits by pressing on the Git in the lower left-hand corner. Here you can find when and by whom the commit was made and what changes were made.

using the log in Android Studio

Conclusion

Android Studio has native integration with Git and GitHub to allow most actions via the Android Studio UI. This makes it much easier to track and manage your Git work, which saves development time. We hope that this article will help you learn how to use basic Git commands with Android Studio so that you can clone a repository and work easily with Git. Happy coding!

Flutter Travel App. Ideal template for listing, social media, and e-commerce applications.

Creating a travel app UI using Flutter involves designing screens like the home screen, destination details, booking screens, and more. Below is an example of how you can start building a simple travel app UI in Flutter.

Prerequisites

Ensure you have Flutter installed and set up on your machine. You can follow the official Flutter installation guide to get started.

Step 1: Setting Up the Project

  1. Create a new Flutter project: flutter create travel_app cd travel_app
  2. Open the project in your preferred IDE (e.g., VSCode, Android Studio).

Step 2: Designing the Home Screen

Let’s start with a basic home screen that displays a list of popular destinations.

lib/main.dart:

import 'package:flutter/material.dart';

void main() {
  runApp(TravelApp());
}

class TravelApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Travel App',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: HomeScreen(),
    );
  }
}

class HomeScreen extends StatelessWidget {
  final List<Map<String, String>> destinations = [
    {
      'name': 'Paris',
      'image': 'https://example.com/paris.jpg',
    },
    {
      'name': 'New York',
      'image': 'https://example.com/newyork.jpg',
    },
    {
      'name': 'Tokyo',
      'image': 'https://example.com/tokyo.jpg',
    },
  ];

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Travel App'),
      ),
      body: ListView.builder(
        itemCount: destinations.length,
        itemBuilder: (context, index) {
          return DestinationCard(
            name: destinations[index]['name']!,
            image: destinations[index]['image']!,
          );
        },
      ),
    );
  }
}

class DestinationCard extends StatelessWidget {
  final String name;
  final String image;

  DestinationCard({required this.name, required this.image});

  @override
  Widget build(BuildContext context) {
    return Card(
      margin: EdgeInsets.all(10),
      child: Column(
        crossAxisAlignment: CrossAxisAlignment.stretch,
        children: [
          Image.network(
            image,
            height: 200,
            fit: BoxFit.cover,
          ),
          Padding(
            padding: EdgeInsets.all(10),
            child: Text(
              name,
              style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
            ),
          ),
        ],
      ),
    );
  }
}

Step 3: Adding Navigation to Detail Screen

Now, let’s add navigation to a detail screen when a destination is tapped.

lib/main.dart (continued):

import 'package:flutter/material.dart';

void main() {
  runApp(TravelApp());
}

class TravelApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Travel App',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: HomeScreen(),
    );
  }
}

class HomeScreen extends StatelessWidget {
  final List<Map<String, String>> destinations = [
    {
      'name': 'Paris',
      'image': 'https://example.com/paris.jpg',
      'description': 'The City of Light.',
    },
    {
      'name': 'New York',
      'image': 'https://example.com/newyork.jpg',
      'description': 'The Big Apple.',
    },
    {
      'name': 'Tokyo',
      'image': 'https://example.com/tokyo.jpg',
      'description': 'The heart of Japan.',
    },
  ];

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Travel App'),
      ),
      body: ListView.builder(
        itemCount: destinations.length,
        itemBuilder: (context, index) {
          return GestureDetector(
            onTap: () {
              Navigator.push(
                context,
                MaterialPageRoute(
                  builder: (context) => DetailScreen(
                    name: destinations[index]['name']!,
                    image: destinations[index]['image']!,
                    description: destinations[index]['description']!,
                  ),
                ),
              );
            },
            child: DestinationCard(
              name: destinations[index]['name']!,
              image: destinations[index]['image']!,
            ),
          );
        },
      ),
    );
  }
}

class DestinationCard extends StatelessWidget {
  final String name;
  final String image;

  DestinationCard({required this.name, required this.image});

  @override
  Widget build(BuildContext context) {
    return Card(
      margin: EdgeInsets.all(10),
      child: Column(
        crossAxisAlignment: CrossAxisAlignment.stretch,
        children: [
          Image.network(
            image,
            height: 200,
            fit: BoxFit.cover,
          ),
          Padding(
            padding: EdgeInsets.all(10),
            child: Text(
              name,
              style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
            ),
          ),
        ],
      ),
    );
  }
}

class DetailScreen extends StatelessWidget {
  final String name;
  final String image;
  final String description;

  DetailScreen({required this.name, required this.image, required this.description});

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text(name),
      ),
      body: SingleChildScrollView(
        child: Column(
          crossAxisAlignment: CrossAxisAlignment.stretch,
          children: [
            Image.network(
              image,
              height: 300,
              fit: BoxFit.cover,
            ),
            Padding(
              padding: EdgeInsets.all(16),
              child: Text(
                description,
                style: TextStyle(fontSize: 18),
              ),
            ),
          ],
        ),
      ),
    );
  }
}

Step 4: Adding Some Styling

To make the app more visually appealing, you can enhance the styling of the components.

lib/main.dart (continued with styling):

“`dart
import ‘package:flutter/material.dart’;

void main() {
runApp(TravelApp());
}

class TravelApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Travel App',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: HomeScreen(),
);
}
}

class HomeScreen extends StatelessWidget {
final List> destinations = [
{
'name': 'Paris',
'image': 'https://example.com/paris.jpg',
'description': 'The City of Light.',
},
{
'name': 'New York',
'image': 'https://example.com/newyork.jpg',
'description': 'The Big Apple.',
},
{
'name': 'Tokyo',
'image': 'https://example.com/tokyo.jpg',
'description': 'The heart of Japan.',
},
];

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Travel App'),
),
body: ListView.builder(
itemCount: destinations.length,
itemBuilder: (context, index) {
return GestureDetector(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => DetailScreen(
name: destinations[index]['name']!,
image: destinations[index]['image']!,
description: destinations[index]['description']!,
),
),
);
},
child: DestinationCard(
name: destinations[index]['name']!,
image: destinations[index]['image']!,
),
);
},
),
);
}
}

class DestinationCard extends StatelessWidget {
final String name;
final String image;

DestinationCard({required this.name, required this.image});

@override
Widget build(BuildContext context) {
return Card(
margin: EdgeInsets.all(10),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(15),
),
elevation: 5,
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
ClipRRect(
borderRadius: BorderRadius.vertical(top: Radius.circular(15)),
child: Image.network(
image,
height: 200,
fit: BoxFit.cover,
),
),
Padding(
padding: EdgeInsets.all(10),
child: Text(
name,
style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
),
),
],
),
);
}
}

class DetailScreen extends StatelessWidget {
final String name;
final String image;
final String description;

DetailScreen({required this.name, required this.image, required this.description});

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(name),
),
body: SingleChildScrollView(
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Image.network(
image,
height: 300,
fit: BoxFit.cover,
),
Padding(
padding: EdgeInsets.all(16),
child: Text(
description,
style: TextStyle(font

Explanation

  1. Main Function and App Entry Point: The main function runs the TravelApp widget, which is the root of the app.
  2. MaterialApp: Sets up the app with a title, theme, and home screen.
  3. HomeScreen: A stateless widget that displays the home screen with a list of destinations in a grid view.
  4. Destination Model: A simple class representing a travel destination with a name, image URL, and description.
  5. DestinationCard: A stateless widget to display each destination in a card with an image, name, and description.
  6. Sample Data: A list of sample destinations with dummy data.

You can expand this example by adding more screens (e.g., details screen, profile screen), navigation, and other features. This code provides a starting point for a travel app with a modern and clean UI using Flutter.

Generative AI has opened the floodgates to so many new innovations and AI tools. From AI image generation to AI coding assistants, there is so much to unpack, and we are still learning about new applications day after day. In this article, we’re going to specifically talk about AI coding tools that can help you with software development. You can use the AI coding tools listed below to generate code, fix bugs, explain code snippets, write unit tests, and much more. On that note, let’s go through the list.

1. GitHub Copilot X

If you are a developer and looking for the best AI coding tool, I highly recommend GitHub Copilot X. It’s an AI assistant that can help you with code completion, code explanation, debugging, and more. GitHub Copilot X is powered by the GPT-4 model, which is arguably one of the best general-purpose AI models out there. It’s even better than the purpose-built OpenAI Codex model, a descendant of the GPT-3 series.

Coming to features, GitHub Copilot X is intended to be your helpful AI pair rather than your replacement. It can integrate with every part of your workflow, offer contextual suggestions, fix a piece of code, translate code, write unit tests, and much more. You don’t even need to read the whole documentation. Copilot X can give personalized answers to your queries from the documentation.

github copilot x demo
Source: GitHub

It also keeps track of your pull requests and suggests descriptions around code changes to generate a comprehensive update of all the code merges. You can use Copilot X in your favorite Terminal or IDEs like VS Code, Visual Studio, JetBrains, Neovim, and more. Moreover, Copilot X supports several programming languages, including C, C++, C#, Go, Java, JavaScript, PHP, Python, Ruby, Scala, TypeScript, and more.

To quote some figures from Microsoft’s in-house research, Copilot X helped 74% of the developers focus more on satisfying work and 88% of developers felt more productive. In addition, for repetitive coding tasks, 96% of users were able to achieve them much faster with the help of Copilot X.

In summation, GitHub Copilot X can be your best AI coding assistant to tackle coding challenges. That said, keep in mind that Copilot X is not available to everyone currently. Individual users or businesses who already have GitHub Copilot can join the waitlist for Copilot X. Future pricing has not been decided yet, but Copilot costs $10 per month.

Check out GitHub Copilot X

2. CodeGPT

If you use VS Code extensively for programming, then you can take a look at CodeGPT. It’s a third-party extension developed by Daniel San for VS Code. You can add your own API key to access ChatGPT models, including GPT-4 in CodeGPT, and start using the extension in your codebase. I have personally used the extension, and it’s one of the best AI coding tools for developers.

codegpt features

You can ask CodeGPT any coding-related questions and it will answer your queries right away. In addition, you can generate code, select a code snippet and ask CodeGPT to explain the function, find problems and solutions, refactor the code, document it, and much more. You can also write unit tests for various functions.

It supports 16 programming languages and other than OpenAI’s ChatGPT models, you can also add API keys from other AI services such as Cohere, Anthropic, AI21 Labs, HuggingFace, etc. If you have not got access to Copilot X, you should very well check out CodeGPT.

Check out CodeGPT

3. Codey and Studio Bot by Google

In case you are unaware, Google has also entered the AI coding assistant fray with Codey and Studio Bot. You can use Codey, a coding AI assistant on Google Colab. It’s similar to GitHub Copilot X and offers in-line code suggestions, code generation, autocomplete, debugging, and much more. That said, the feature is not live for everyone yet and only users in the US can get the first access.

google colab AI demo
Source: Google

Codey is built on Google’s PaLM 2 model and supports only Python as of now. You can open Google Colab, launch a notebook, and check if a “Generate” button appears on top. The best part is that it’s free to use, however, paid Colab users will be first in line to get access.

https://youtube.com/watch?v=kfbXQbt7TBg%3Ffeature%3Doembed

Moving to Studio Bot, Google announced a similar AI companion for Android developers. You can use Studio Bot in Android Studio for developing Android apps. Again, the feature is rolled out to US developers first and other countries will get it gradually. Google says the technology is experimental, and it will slowly add new capabilities to the Bot. As for now, you can ask it to generate code, create test cases and update APIs for better compliance.

Check out Codey on Google Colab
Check out Studio Bot for Android Studio

4. Replit Ghostwriter

Replit has also announced its AI coding tool named Ghostwriter. It’s backed by their in-house large language model, which is trained on publicly available code and further tuned by Replit. It supports code completion, code generation, transformation, enhancement, explanation, chat, debugging, and more. According to Replit, it factors in the context of your project and gives a relevant response. It can also automatically detect issues in your code and suggest a fix.

replit ghostwriter debugging
Source: Replit

The best part is that Replit supports a growing list of 16 programming languages, including Bash, C, C#, C++, CSS, Go, JavaScript, Java, PHP, Perl, Python, Ruby, and more. You can dive into an unfamiliar codebase and get started with different frameworks, APIs, and languages using this tool.

Having said that, Replit Ghostwriter is not free to access. You need to subscribe to the Pro plan, which costs $20 per month. In addition to AI coding assistance, you will also get a fast workspace, high resource limits, unlimited private Repls, SSH, and more. To sum up, Replit Ghostwriter is a great way to get started with programming with the help of AI. The ability to run your code in an online IDE simultaneously is an added benefit.

Check out Replit Ghostwriter

5. Amazon CodeWhisperer

In the AI race, Amazon is not far behind and bringing powerful large language models for specific use cases. Amazon CodeWhisperer is a coding-specific LLM that can help you with programming in multiple languages. According to Amazon, CodeWhisperer has been trained on billions of lines of code, and it can generate in-line code similar to Copilot X. You can simply write a comment, and it can generate complete functions based on your existing code.

Amazon CodeWhisperer demo
Source: Amazon

It also has the ability to identify code that resembles open-source training code, allowing you to further tag the code and attribute it with a license. CodeWhisperer comes with built-in code security as well. It can scan and analyze your code to find vulnerabilities and loopholes so you can fix them immediately.

The best part is that Amazon CodeWhisperer can be used in many IDEs including VS Code, IntelliJ IDEA, PyCharm, etc., and supports multiple languages like Python, Java, Javascript, Typescript, C#, and more. Finally, you can use it for free with unlimited code suggestions. That’s pretty awesome, right? So go ahead and check out Amazon CodeWhisperer for the best AI coding assistance.

Check out Amazon CodeWhisperer

6. GPT Engineer

GPT Engineer is a new open-source project that has quickly gained popularity among developers and is one of the best AI coding tools in 2023. It has received 11K stars on GitHub in a few days and continues to receive more features and updates from various contributors. GPT Engineer is an AI Agent similar to Auto-GPT, but it’s meant specifically for building the entire codebase for your project.

gpt engineer terminal demo

You need to tell the agent what you want to build. Then GPT Engineer asks you several questions for clarification and then it starts building it. Unlike Auto-GPT, GPT Engineer has a high success rate and developers have been able to build a full codebase using this project. It goes without saying that you need an OpenAI API, preferably a GPT-4 API. So if you are a coder, go ahead and test out GPT Engineer and check if it works for you.

Check out GPT Engineer

7. ChatGPT 4

While ChatGPT is a general-purpose AI chatbot, it’s vastly powerful at coding as well. After all, the OpenAI GPT-4 model powers most of the AI coding assistants in the market, including Copilot X and CodeGPT listed above. If you have subscribed to ChatGPT Plus ($20 per month), you can access the GPT-4 model and use ChatGPT to write code. I suggest using the GPT-4 model for programming because it’s accurate and usually responds with an error-free code.

chatgpt generates code

In the HumanEval Python coding tasks, GPT-4 scored 67% with zero-shot prompting. That’s the highest an LLM has performed on the HumanEval benchmark. If you use some expert-level prompts on ChatGPT, you are likely to get even better answers. I personally use ChatGPT for coding-related questions, and it does a fantastic job of explaining, generating, and fixing the code.

So if you are a developer or a beginner in programming and looking for the best AI coding tool, I would strongly suggest using ChatGPT 4 for all your coding questions.

Check out ChatGPT 4

8. Google Bard

Google Bard is again a general-purpose AI chatbot, but it’s pretty good at coding, and with newer updates, it has gotten really better at programming. Google has built Google Bard on the PaLM 2 model, which is capable in different various programming languages. It also supports more than 20 programming languages, including C, C++, Python, C#, Javascript, and more.

google bard generated code

You can also use Google Bard to translate code from one language to another. And with a new technique called Implicit Code Execution, Bard is able to run the code in the background to accurately show output. According to Google, the new technique improved Bard’s accuracy by 30% in computation-based prompts. Moreover, you can export the code directly in Google Colab and test the output. To sum up, Google Bard can prove to be one of the best coding AI tools, and you should definitely use it to your advantage.

This article is an implementation of an intro showcase to highlights different features of the app using Jetpack Compose. The implementation is inspired by the TapTargetView which is useful for legacy views.

The implementation is also available as a standalone library Intro-showcase-view on github which you can directly add as a gradle dependency in your project.

I have divided the implementation into byte size steps. Feel free to skip the steps that you understand or jump directly to the step you are interested in. The final implementation will look like above GIF.

Alright, let’s start coding!!

Step 1: Add a feature and draw circles on Canvas

First, let’s add an email fab button aligned to the bottom of the screen.

@Composable
fun ShowcaseExample() {
val context = LocalContext.current
Box {
FloatingActionButton(
onClick = {
Toast.makeText(
context,
"Fab Clicked",
Toast.LENGTH_SHORT
).show()
},
modifier = Modifier
.align(Alignment.BottomEnd)
.padding(bottom = 16.dp, end = 16.dp),
backgroundColor = ThemeColor,
contentColor = Color.White,
elevation = FloatingActionButtonDefaults.elevation(6.dp)
) {
Icon(
Icons.Filled.Email,
contentDescription = "Email"
)
}

IntroShowCase()
}
}

Then, we’ll create two circles. We’ll use Canvas API to draw our circle.

@Composable
fun IntroShowCase() {
Canvas(
modifier = Modifier
.fillMaxSize()
) {
drawCircle(
color = Color.Black
)
drawCircle(
color = Color.White,
radius = 150f
)
}
}

Pretty Simple…

But, that’s not what we want.

Step 2: Find LayoutCoordinates of a fab button and recenter circle.

We have to set a circle offset to highlight our Fab button. And for that, we need a position of our fab button. We’ll use OnGloballyPositionedModifier property of Modifier we’ll have view’s LayoutCoordinates in a callback.

A modifier whose onGlobalyPositioned is called with the final LayoutCoordinates of the Layout when the global position of the content may have changed. Note that it will be called after a composition when the coordinates are finalized.

Let’s modify the modifier of fab button to get its coordinates.

@Composable
fun showcaseExample() {

var target by remember {
mutableStateOf<LayoutCoordinates?>(null)
}
val
context = LocalContext.current

Box {
FloatingActionButton(
....
modifier = Modifier
.align(Alignment.BottomEnd)
.onGloballyPositioned { coordinates ->
target = coordinates
}
....

) {
....

}

target?.let {
IntroShowCase(it)
}
}
}

Now let’s use this coordinate to recenter our circle. Here’s how,

@Composable
fun IntroShowCase(targetCords: LayoutCoordinates) {
val targetRect = targetCords.boundsInRoot()

Canvas(
modifier = Modifier
.fillMaxSize()
) {
drawCircle(
color = Color.Black,
center = targetRect.center
)
drawCircle(
color = Color.White,
radius = 150f,
center = targetRect.center
)
}
}

We have used our target view Rect’s center offset to center our circle.

Oops!!, Where’s our fab button?. Our fab button is overlapped by circles.

Step 3: Blend the overlapped circle to set transparency

We have to set transparency where both circles are overlapped. We’ll use BlendMode to fix this and also let’s fix the radius of the inner circle based on our target view dimension.

BlendMode.Clear : Drop both the source and destination images, leaving nothing.

@Composable
fun IntroShowCase(targetCords: LayoutCoordinates) {
val targetRect = targetCords.boundsInRoot()
val targetRadius = targetRect.maxDimension / 2f + 40f
// 40f extra traget spacing

Canvas(
modifier = Modifier
.fillMaxSize().graphicsLayer (alpha = 0.99f)
) {
drawCircle(
color = Color.Black,
center = targetRect.center
)
drawCircle(
color = Color.White,
radius = targetRadius,
center = targetRect.center,
blendMode = BlendMode.Clear
)
}
}

Perfect!! Isn’t it?

Step: 4 Add circle reveals animation to highlight target

Now, Let’s add an animation around our target view

val animationSpec = infiniteRepeatable<Float>(
animation = tween(2000, easing = FastOutLinearInEasing),
repeatMode = RepeatMode.Restart,
)
val animatables = listOf(
remember { Animatable(0f) },
remember { Animatable(0f) }
)

animatables.forEachIndexed { index, animatable ->
LaunchedEffect(animatable) {
delay(index * 1000L)
animatable.animateTo(
targetValue = 1f, animationSpec = animationSpec
)
}
}

val
dys = animatables.map { it.value }Canvas(
...
) {
...


dys.forEach { dy ->
drawCircle(
color = Color.White,
radius = targetRect.maxDimension * dy * 2f,
center = targetRect.center,
alpha = 1 - dy
)
}
...
}

Let’s try to understand this, We have used infiniteRepeatable , as we want our animation to run infinitely.

animatables is the array of Animatable, We have set up the initial delay for the second wave, We can not use delayMillis as that is considered for repeat animation as well. We just want to delay the initial animation, and then continue the loop without any delay.

we created an animation that will animate between 0 to 1 infinitely. Based on that, we have set up a radius and animated alpha between 1 to 0, which will make waves disappear at the end of an animation.

Let’s see what it look likes,

Step 5: Add texts to describe the feature

Let’s create a data class that holds the value of our targets coordinates, title, subtitle, colors, etc.

data class ShowcaseProperty(
val index: Int,
val coordinates: LayoutCoordinates,
val title: String, val subTitle: String,
val titleColor: Color = Color.White,
val subTitleColor: Color = Color.White,
)

Okay, for now, let’s ignore index field, we’ll use it later to manage the order of when we have multiple features. Let’s refactor our composable a bit.

@Composable
fun IntroShowCase(target: ShowcaseProperty) {
val targetRect = target.coordinates.boundsInRoot()
val targetRadius = targetRect.maxDimension / 2f + 40f

val animationSpec = infiniteRepeatable<Float>(
animation = tween(2000, easing = FastOutLinearInEasing),
repeatMode = RepeatMode.Restart,
)
val animatables = listOf(
remember { Animatable(0f) },
remember { Animatable(0f) }
)

animatables.forEachIndexed { index, animatable ->
LaunchedEffect(animatable) {
delay(index * 1000L)
animatable.animateTo(
targetValue = 1f, animationSpec = animationSpec
)
}
}

val
dys = animatables.map { it.value }

Box {

Canvas(
modifier = Modifier
.fillMaxSize()
.graphicsLayer(alpha = 0.99f)
) {
drawCircle(
color = Color.Black,
center = targetRect.center
)

dys.forEach { dy ->
drawCircle(
color = Color.White,
radius = targetRect.maxDimension * dy * 2f,
center = targetRect.center,
alpha = 1 - dy
)
}

drawCircle(
color = Color.White,
radius = targetRadius,
center = targetRect.center,
blendMode = BlendMode.Clear
)
}

ShowCaseText(
currentTarget = target
)
}
}@Composable
private fun ShowCaseText(
currentTarget: ShowcaseProperty,
) {

Column(modifier = Modifier
.padding(16.dp)
)
{
Text(
text = currentTarget.title,
fontSize = 24.sp,
color = currentTarget.subTitleColor,
fontWeight = FontWeight.Bold
)
Text(text = currentTarget.subTitle, fontSize = 16.sp, color = currentTarget.subTitleColor)
}
}

We just have added two Text for title and subtitle, let’s see the output.

But that’s not even near to our circles.

Step 6: Set offset of Texts

Here we need to check the top and bottom space to set up our text in free space. So we’re going to do it in onGloballyPositioned we’ll calculate the Y offset of our Text, based on total text height and the center of our target. Here’s how.

@Composable
fun IntroShowCaseEx(target: ShowcaseProperty){
....
val targetRect = target.coordinates.boundsInRoot()
val targetRadius = targetRect.maxDimension / 2f + 40f
Box {
ShowCaseText(target, targetRect, targetRadius)
}
....
}
@Composable
private fun ShowCaseText(
currentTarget: ShowcaseProperty,
targetRect: Rect,
targetRadius: Float
) {

var txtOffsetY by remember {
mutableStateOf(0f)
}

Column(modifier = Modifier
.offset(y = with(LocalDensity.current) {
txtOffsetY.toDp()
})
.onGloballyPositioned {
val
textHeight = it.size.height

val
possibleTop =
targetRect.center.y - targetRadius - textHeight

txtOffsetY = if (possibleTop > 0) {
possibleTop
} else {
targetRect.center.y + targetRadius
}
}
.padding(16.dp)
)
{
Text(
text = currentTarget.title,
fontSize = 24.sp,
color = currentTarget.subTitleColor,
fontWeight = FontWeight.Bold
)
Text(text = currentTarget.subTitle, fontSize = 16.sp, color = currentTarget.subTitleColor)
}

}

And here’s the result.

But, the Text is not in the radius of our circle.

Step 7: Calculate outer circle radius

We have to estimate the rectangle which includes our text, and our target view including its spacing.

fun getOuterRadius(textRect: Rect, targetRect: Rect): Float {

val topLeftX = min(textRect.topLeft.x, targetRect.topLeft.x)
val topLeftY = min(textRect.topLeft.y, targetRect.topLeft.y)
val bottomRightX = max(textRect.bottomRight.x, targetRect.bottomRight.x)
val bottomRightY = max(textRect.bottomRight.y, targetRect.bottomRight.y)

val expandedBounds = Rect(topLeftX, topLeftY, bottomRightX, bottomRightY)

val d = sqrt(
expandedBounds.height.toDouble().pow(2.0)
+ expandedBounds.width.toDouble().pow(2.0)
).toFloat()

return (d / 2f)
}

Okay, we just have found the rectangle of our content, and from that, we got the radius.

var textCoordinate: LayoutCoordinates? by remember {
mutableStateOf(null)
}
var
outerRadius by remember {
mutableStateOf(0f)
}
textCoordinate?.let { textCoords ->
val
textRect = textCoords.boundsInRoot()
outerRadius = getOuterRadius(textRect, targetRect) + targetRadius
}Box {
Canvas(
modifier = Modifier
.fillMaxSize()
.graphicsLayer(alpha = 0.99f)
) {
drawCircle(
color = Color.Black,
center = targetRect.center,
radius = outerRadius,
alpha = 0.9f
)

dys.forEach { dy ->
drawCircle(
color = Color.White,
radius = targetRect.maxDimension * dy * 2f,
center = targetRect.center,
alpha = 1 - dy
)
}

drawCircle(
color = Color.White,
radius = targetRadius,
center = targetRect.center,
blendMode = BlendMode.Clear
)
}

ShowCaseText(
currentTarget = target,
targetRect = targetRect,
targetRadius = targetRadius
) {
textCoordinate = it
}
}

Let’s see the result.

Nope, That’s not enough to cover the whole content.

Step 8: change the offset of our outer circle

Now, let’s find the center offset of the outer circle which includes our target and texts.

var outerOffset by remember {
mutableStateOf(Offset(0f, 0f))
}textCoordinate?.let { textCoords ->
val
textRect = textCoords.boundsInRoot()
val textHeight = textCoords.size.height

outerOffset = getOuterCircleCenter(
targetRect, textRect, targetRadius, textHeight
)

outerRadius = getOuterRadius(textRect, targetRect) + targetRadius
}Box {
Canvas(
modifier = Modifier
.fillMaxSize()
.graphicsLayer(alpha = 0.99f)
) {
drawCircle(
color = Color.Black,
center = outerOffset,
radius = outerRadius,
alpha = 0.9f
)

dys.forEach { dy ->
drawCircle(
color = Color.White,
radius = targetRect.maxDimension * dy * 2f,
center = targetRect.center,
alpha = 1 - dy
)
}

drawCircle(
color = Color.White,
radius = targetRadius,
center = targetRect.center,
blendMode = BlendMode.Clear
)
}

ShowCaseText(
currentTarget = target,
targetRect = targetRect,
targetRadius = targetRadius
) {
textCoordinate = it
}
}
fun getOuterCircleCenter(
targetBound: Rect,
textBound: Rect,
targetRadius: Float,
textHeight: Int,
): Offset {
var outerCenterX: Float
var outerCenterY: Float

val onTop =
targetBound.center.y - targetRadius - textHeight > 0

val left = min(
textBound.left,
targetBound.left - targetRadius
)
val right = max(
textBound.right,
targetBound.right + targetRadius
)

val centerY =
if (onTop) targetBound.center.y - targetRadius - textHeight
else targetBound.center.y + targetRadius + textHeight

outerCenterY = centerY
outerCenterX = (left + right) / 2

return Offset(outerCenterX, outerCenterY)
}

Looks cool!!

But what if our target is in a toolbar or bottom bar? Let’s see by changing the alignment of our fab button to TopEnd .

Not so perfect!!.

Step 9: Fix the outer circle center point for the Top and Bottom bar.

We have to recheck our center point of an outer circle when our target is in the toolbar or at the bottom of the screen.

Here’s how

val topArea = 88.dp
val screenHeight = LocalConfiguration.current.screenHeightDp
val
yOffset = with(LocalDensity.current) {
target.coordinates.positionInRoot().y.toDp()
}var outerOffset by remember {
mutableStateOf(Offset(0f, 0f))
}textCoordinate?.let { textCoords ->
val
textRect = textCoords.boundsInRoot()
val textHeight = textCoords.size.height
val
isInGutter = topArea > yOffset || yOffset > screenHeight.dp.minus(topArea)

outerOffset = getOuterCircleCenter(
targetRect, textRect, targetRadius, textHeight, isInGutter
)

outerRadius = getOuterRadius(textRect, targetRect) + targetRadius
}....fun getOuterCircleCenter(
targetBound: Rect,
textBound: Rect,
targetRadius: Float,
textHeight: Int,
isInGutter: Boolean,
): Offset {
var outerCenterX: Float
var outerCenterY: Float

val onTop =
targetBound.center.y - targetRadius - textHeight > 0

val left = min(
textBound.left,
targetBound.left - targetRadius
)
val right = max(
textBound.right,
targetBound.right + targetRadius
)

val centerY =
if (onTop) targetBound.center.y - targetRadius - textHeight
else targetBound.center.y + targetRadius + textHeight

outerCenterY = centerY
outerCenterX = (left + right) / 2

if (isInGutter) {
outerCenterY = targetBound.center.y
}

return Offset(outerCenterX, outerCenterY)
}

If our target is in Gutter we just set targetBound.center.y to outerCenterY and our outerCenterX would be the same as the center X of our content rectangle in both cases.

Let’s check the output now.

Perfect!!

And last but not least…

Step 10: Add circle reveals animation to our outer circle.

val outerAnimatable = remember { Animatable(0.6f) }

LaunchedEffect(target) {
outerAnimatable.snapTo(0.6f)

outerAnimatable.animateTo(
targetValue = 1f,
animationSpec = tween(
durationMillis = 500,
easing = FastOutSlowInEasing,
),
)
}

We have created Animatable with initial value 0.6 as we don’t want our circle to scale from 0.0. If you notice, we have used target here as a key of LaunchedEffect , this will only trigger the inner block when a key changes. Whenever key changes we have reset the current value to the initial value 0.6f using snapTo. Let’s use Animatable value with our outer circle radius.

Box {
Canvas(
modifier = Modifier
.fillMaxSize()
.graphicsLayer(alpha = 0.99f)
) {
drawCircle(
color = Color.Black,
center = outerOffset,
radius = outerRadius * outerAnimatable.value,
alpha = 0.9f
)
}
}

Okay, here’s the result

That’s it!!

Now let’s integrate it with multiple feature showcases. We’re not going to cover all the basic details.onGloballyPositioned may call multiple times so we’ll use an mutableStateMapOf of ShowcaseProperty to avoid duplications.

@Composable
fun ShowcaseSample() {
val targets = remember {
mutableStateMapOf<String, ShowcaseProperty>()
}

Box {
FloatingActionButton(
onClick = {},
modifier = Modifier
.padding(16.dp)
.align(Alignment.BottomEnd)
.onGloballyPositioned { coordinates ->
targets["email"] = ShowcaseProperty(
1, coordinates,
"Check emails", "Click here to check/send emails"
)
},
backgroundColor = ThemeColor,
contentColor = Color.White,
elevation = FloatingActionButtonDefaults.elevation(6.dp)
) {
Icon(
Icons.Filled.Email,
contentDescription = "Email"
)
}
Button(
onClick = {},
modifier = Modifier
.align(Alignment.BottomStart)
.padding(start = 16.dp, bottom = 16.dp)
.onGloballyPositioned { coordinates ->
targets["follow"] = ShowcaseProperty(
2, coordinates,
"Follow me", "Click here to follow"
)
}
) {
Text(text = "Follow")
}


IntroShowCase(targets)
}
}

And Here’s our Intro showcase view

@Composable
fun IntroShowCase(
targets: SnapshotStateMap<String, ShowcaseProperty>,
backgroundColor: Color = Color.Black,
onShowcaseCompleted: () -> Unit
) {
val uniqueTargets = targets.values.sortedBy { it.index }
var
currentTargetIndex by remember { mutableStateOf(0) }

val
currentTarget =
if (uniqueTargets.isNotEmpty() && currentTargetIndex < uniqueTargets.size) uniqueTargets[currentTargetIndex] else null


currentTarget?.let {
TargetContent(it, backgroundColor) {
if
(++currentTargetIndex >= uniqueTargets.size) {
onShowcaseCompleted()
}
}
}
}

Pretty simple!!

Similarly, you can add rest of the views as aShowcaseProperty to make it look like the video shown at the beginning of the article. Full source code is available here.

As I mentioned earlier, the implementation is also available as a library, which you can integrate easily. Feel free to use it in your app and if you want to customize it you’re free to fork.

Creating an entire Android project from scratch here would be too extensive, but I can provide you with a basic outline and code snippets to implement a QR code/barcode scanner in an Android application using Java. We’ll use the ZXing library, which is a popular library for scanning QR codes and barcodes in Android.

Step 1: Set Up Your Android Project
Start by creating a new Android project in Android Studio.

Step 2: Add ZXing Dependency
Add the ZXing library to your build.gradle file (Module: app) to include it in your project:

dependencies {
    implementation 'com.google.zxing:core:3.4.1'
    implementation 'com.journeyapps:zxing-android-embedded:3.6.0'
}

Step 3: Request Camera Permission
In the AndroidManifest.xml, add the following permission:

<uses-permission android:name="android.permission.CAMERA"/>

Step 4: Create Layout
Create your layout file (e.g., activity_main.xml) with a surface view for the camera preview and a button to start scanning:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <SurfaceView
        android:id="@+id/surfaceView"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />

    <Button
        android:id="@+id/scanButton"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:text="Scan QR Code/Barcode" />

</RelativeLayout>

Step 5: Implement Scanner Logic
In your MainActivity.java, implement the QR code/barcode scanning logic:

import android.Manifest;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;
import com.google.zxing.Result;
import me.dm7.barcodescanner.zxing.ZXingScannerView;

public class MainActivity extends AppCompatActivity implements ZXingScannerView.ResultHandler {

    private static final int CAMERA_PERMISSION_REQUEST_CODE = 200;
    private ZXingScannerView scannerView;
    private Button scanButton;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        scannerView = new ZXingScannerView(this);
        SurfaceView surfaceView = findViewById(R.id.surfaceView);
        surfaceView.addView(scannerView);

        scanButton = findViewById(R.id.scanButton);
        scanButton.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View view) {
                checkCameraPermission();
            }
        });
    }

    private void checkCameraPermission() {
        if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) == PackageManager.PERMISSION_GRANTED) {
            startScanner();
        } else {
            ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, CAMERA_PERMISSION_REQUEST_CODE);
        }
    }

    @Override
    public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults) {
        if (requestCode == CAMERA_PERMISSION_REQUEST_CODE) {
            if (grantResults.length > 0 && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
                startScanner();
            } else {
                Toast.makeText(this, "Camera permission required to scan QR codes/Barcodes", Toast.LENGTH_SHORT).show();
            }
        }
    }

    private void startScanner() {
        scannerView.setResultHandler(this);
        scannerView.startCamera();
    }

    @Override
    public void handleResult(Result result) {
        // This method will be called when a QR code / Barcode is scanned.
        // You can handle the scanned data here as per your requirements.
        Toast.makeText(this, "Scanned Result: " + result.getText(), Toast.LENGTH_SHORT).show();

        // Resume scanning after a short delay to capture multiple codes if required.
        scannerView.resumeCameraPreview(this);
    }

    @Override
    protected void onPause() {
        super.onPause();
        scannerView.stopCamera();
    }
}

This code sets up a basic QR code/barcode scanner using the ZXing library. When the “Scan QR Code/Barcode” button is clicked, the app checks for camera permission, and if granted, starts the scanner. When a code is scanned, the handleResult() method is called, and the scanned data is displayed in a Toast message.

Remember to handle any exceptions or edge cases based on your specific requirements in a production application.

That’s it! With this code, you should have a functioning QR code/barcode scanner in your Android app.

Create A material Design

Step 1: Set Up Your Android Project
Start by creating a new Android project in Android Studio.

Step 2: Add Material Components Library
In your build.gradle file (Module: app), add the Material Components library as a dependency:

dependencies {
    implementation 'com.google.android.material:material:1.4.0'
}

Step 3: Apply Material Theme
In your styles.xml file (res/values/styles.xml), apply a Material theme. You can use any of the Material themes provided by Android, such as “Theme.MaterialComponents.Light” or “Theme.MaterialComponents.DayNight”:

<style name="AppTheme" parent="Theme.MaterialComponents.Light">
    <!-- Customize theme attributes here -->
</style>

Step 4: Create a Material Design Layout
Create your layout file (e.g., activity_main.xml) using Material Design components:

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:padding="16dp"
    android:background="@android:color/white"
    tools:context=".MainActivity">

    <com.google.android.material.textfield.TextInputLayout
        android:id="@+id/usernameInputLayout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginTop="16dp"
        android:hint="Username">

        <com.google.android.material.textfield.TextInputEditText
            android:id="@+id/usernameEditText"
            android:layout_width="match_parent"
            android:layout_height="wrap_content" />

    </com.google.android.material.textfield.TextInputLayout>

    <com.google.android.material.textfield.TextInputLayout
        android:id="@+id/passwordInputLayout"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginTop="16dp"
        android:hint="Password">

        <com.google.android.material.textfield.TextInputEditText
            android:id="@+id/passwordEditText"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:inputType="textPassword" />

    </com.google.android.material.textfield.TextInputLayout>

    <com.google.android.material.button.MaterialButton
        android:id="@+id/loginButton"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_marginTop="24dp"
        android:text="Login"
        app:layout_constraintStart_toStartOf="parent"
        app:layout_constraintEnd_toEndOf="parent"
        app:layout_constraintTop_toBottomOf="@id/passwordInputLayout" />

</androidx.constraintlayout.widget.ConstraintLayout>

In this example, we used the TextInputLayout and TextInputEditText for the username and password fields, along with the MaterialButton for the login button.

Step 5: Apply Material Styles (Optional)
You can further customize your Material Design elements by applying custom styles to your theme or individual components in your styles.xml file.

For example, to change the color of the floating label and the underline color of the TextInputLayout, you can add the following styles:

<style name="AppTheme" parent="Theme.MaterialComponents.Light">
    <!-- Customize theme attributes here -->
    <item name="colorPrimary">@color/colorPrimary</item>
    <item name="colorPrimaryDark">@color/colorPrimaryDark</item>
    <item name="colorAccent">@color/colorAccent</item>
    <item name="textInputStyle">@style/MyTextInputLayoutStyle</item>
</style>

<style name="MyTextInputLayoutStyle" parent="Widget.MaterialComponents.TextInputLayout.FilledBox">
    <item name="hintTextColor">@color/colorHint</item>
    <item name="boxStrokeColor">@color/colorPrimary</item>
    <item name="boxBackgroundColor">@color/colorWhite</item>
</style>

In this example, we changed the hintTextColor, boxStrokeColor, and boxBackgroundColor attributes.

Remember to define the colors used in the styles in your colors.xml file (res/values/colors.xml).

This is just a basic example of applying Material Design to an Android app. Material Design includes many other components and design principles that you can explore to make your app look and feel modern and attractive.